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Unreleased ETA: 9:45 AM EST

  • Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P
  • Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh
  • The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories
  • Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.
  • Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [SteamName[CharacterName]:Chat"
  • Improved the look of Stone Materials underground, improved metal Materials
  • Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.
  • Minor client GPU performance improvement
  • 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)
  • Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore
  • You can, ahem, no longer pickup the Broodmother with flyers ;)

[ More Notes Incoming ]

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